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Established art style, and supported art team ensuring consistent models and textures through style guidelines, helping to improve their skills and productivity.
Led visual development for multiple environments, and creation of over 80 game ready 3D assets, 2D designs, textures and surface.
Developed high quality visual content while consistently meeting deadlines, and improving teams skills and productivity.
Optimized low poly 3D Models to be compatible for VR MMO RPG, working under strict budgets and using creative problem solving to achieve a successful product.
Assisted Senior Environment artist making assets, LODs, colliders and implementing models to engine, as well as making requested models to populate the environments.
Improved pre-existing models’ cleaning up meshes, uvs and topology, as well as polishing models using hand painted stylized techniques.
Created high quality 3D models for education VR/AR projects, involving modeling, UV mapping, and texturing.
Examined real life products and environments, referencing panoramics and images from the clients to replicate the environment for VR education simulation to train employees.
Accomplished creating realistic models while keeping models optimized, and within functional boundaries for VR/AR.